PenQuest
A network, two players, real techniques
One player attacks a simulated IT network, the other defends it. Attacks follow the way real intrusions progress: reconnaissance, initial access, lateral movement and finally data theft, manipulation or outage. Systems depend on each other, so one unpatched workstation can open the path to a database.
Scenarios are configurable, from ransomware on a single workstation to large-scale theft across DMZ, LAN and cloud.
How a turn works
Draw, play, resolve
Draw
Pick new actions from a selection to refill your hand and buy equipment with credits.
Play
Spend action points on cards and choose target systems. Dependencies decide what is reachable.
Resolve
Success, detection and insight are rolled. A history log shows what the other side noticed.
Cards
Five kinds of cards
Every card shows its cost, its effect on confidentiality, integrity and availability, and its rarity.
Asset
The systems in play: servers, workstations, cloud services, OT.
Attack
MITRE ATT&CK techniques, grouped by attack phase.
Defence
D3FEND and NIST SP 800-53 countermeasures.
Equipment
Passive effects, bought with credits.
Support
Add-ons that strengthen, conceal or cheapen an action.
In use
Where PenQuest is played
In university courses, in awareness training and in workshops where organisations explore their risks. Because every card maps to a real technique or control, a game doubles as a structured conversation about a concrete network.
Play against a bot, switch on the quiz mode so that security knowledge affects your chances, or build your own network with DMZ, LAN, cloud and OT systems.
Version 1.2.4 is online. Version 2.0 with a reworked interface and the Scenario Creator is in development, and the team is looking for alpha testers: robert.luh@ustp.at
From model to game
How PenQuest came about
- 2018APT RPGA meta-model of attacker and defender behaviour, built from STIX, CAPEC, CVE/CWE and NIST SP 800-53, designed to drive a role-playing game
- 2019PenQuestThe model becomes a board game for security assessment and education
- 2022PenQuest ReloadedThe digital version for technical education, presented at IEEE EDUCON
- 2025Risk exploration for IT/OTPenQuest as a tool to explore attack paths and defences in IT and OT infrastructures, published in Computers & Security
- 2026PenQuest 2.0Reworked interface and Scenario Creator, in development
Team
Who makes PenQuest
- Robert LuhGame design and model
- Sebastian EresheimBackend and AI
- Thomas PetelinBackend and frontend
- Nico GentiliniScenario Creator
- Maximilian RieglerUI and visual design
With USTP St. Pölten, the University of Vienna, the FWF (project INODES), DIH Ost and KIRAS.
Research behind the game
- Gamifying information security: Adversarial risk exploration for IT/OT infrastructures · Computers & Security, 2025
- PenQuest Reloaded: A Digital Cyber Defense Game for Technical Education · IEEE EDUCON, 2022
- PenQuest: a gamified attacker/defender meta model for cyber security assessment and education · Journal of Computer Virology and Hacking Techniques, 2020
- APT RPG: Design of a Gamified Attacker/Defender Meta Model · ICISSP, 2018